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That's a shame, though, because there really is a lot to like about the game. There's not much interaction beyond shooting and pressing buttons, and while that's more than enough for fans of older games, it's easy to see how those with more modern sensibilities may be bored by Doom 64's core gameplay. There will definitely be times playing Doom 64 when players won't know what to do and will find themselves wandering forever until they finally spot the hidden switch or keycard they need to continue.ĭoom 64 is also a very simplistic game, with players just needing to point in enemies' general direction to hit them.
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Doom 64 uses maze-like level design, similarly to its predecessors, and so it's not hard to get lost. Simply getting around the levels is something else that is likely to frustrate fans used to more modern first-person shooter experiences.
#Doom 64 play trial#
Oftentimes, players won't know about a trap in a room until it kills or severely injures them, meaning that there's a bit of frustrating trial and error when it comes to navigating Doom 64's levels. Dying in any given mission means starting it back from the beginning, which isn't so bad except for the potentially cheap deaths that players will encounter while playing the game. Something about Doom 64 that just hasn't aged well, though, is its archaic checkpoint system, or lack thereof. Doom 64 still has plenty of demon-shooting, make no mistake, but in general, the game is less hectic and much more atmospheric than other games in the series. At times, it even feels more like a survival-horror game than a plain first-person shooter, with players having to contend with deadly traps, jump scares, and more while traversing its many levels. Whereas its predecessors focus almost entirely on combat, Doom 64 puts a much greater emphasis on puzzle solving and exploration. RELATED: Doom Eternal Features A Nod to Its QA Team However, there are certain aspects about Doom 64 that haven't aged terribly well.
#Doom 64 play series#
It's the only main series Doom game to not have been readily available on modern platforms, so it's nice for fans to be able to play the entire saga without digging their Nintendo 64 out of the closet. On the contrary, Doom 64 is a direct followup to Doom 2: Hell on Earth, continuing the plot of that game and effectively providing a conclusion to the story of the original Doom series. Doom Eternal may be getting all of the attention from franchise fans right now, but it's not the only Doom game to get a release recently. NightDive Studios, the same company behind other old-school FPS remasters like System Shock and Turok, has remastered the cult classic Doom 64 for modern platforms, bringing with it a vastly improved performance and some original content to boot.įor one reason or another, Doom 64 doesn't get nearly as much recognition as its predecessors, with many seemingly mistaking it as being a Nintendo 64 port of the original Doom.